AutodeskPresence API Reference
AutodeskPresence automatically implements Avatars
, Mouse Pointers and Presence Controls
into a Autodesk APS viewer.
How to use
To initialize the AutodeskPresence component, you can follow our quickstart guide.
Usage
import { AutodeskPresence } from "@superviz/react-sdk";
return (
<AutodeskPresence
viewer={viewer}
>
<div id="forge-viewer"></div>
</AutodeskPresence>
);
Properties
Name | Type | Description |
---|---|---|
Viewer | Autodesk.Viewing.GuiViewer3D | Required. The Autodesk Viewer instance |
isAvatarsEnabled | boolean | Optional. Defines whether avatars should be enabled or not. Default value: true |
isLaserEnabled | boolean | Optional. Defines whether laser pointers should be enabled or not. If isAvatarsEnabled is set to false , then isLaserEnabled will also be false .Default value: true |
isNameEnabled | boolean | Optional. Defines whether the name above the avatars should be enabled or not. |
isMouseEnabled | boolean | Optional. Defines whether Mouse pointers should be enabled or not. Default value: true |
avatarConfig | AvatarConfig | Optional. The configuration object for the avatar. See the AvatarConfig section for more details. |
Hooks
useAutodesk
follow
Type: (participantId?: string) => void
When called with a participant ID as an argument, this function enables other participants to follow the specified participant in the Autodesk viewer. If no ID is provided, the follow feature is disabled.
Example:
function Room() {
const { follow } = useAutodesk();
function followUser() {
follow("participant-id");
}
function unFollow() {
follow();
}
return (
<>
<button onClick={followUser}>Follow user</button>
<button onClick={unFollow}>Unfollow</button>
</>
);
}
goto
Type: (participantId: string) => void
When invoked with a participant ID as an argument, this function allows other participants to instantly navigate to the specified participant's position in the 3D space, enabling easy and quick location of participants.
Example:
function Room() {
const { goTo } = useAutodesk();
function goToUser() {
goTo("participant-id");
}
return (
<>
<button onClick={goToUser}>Go to user</button>
</>
);
}
Types Definition
AvatarConfig
Type: object
An object describing the configuration for the avatar, like scale, position, and laser configuration.
Name | Type | Description |
---|---|---|
height | number | Required. >The height you want your avatar to be positioned from the ground, in pixels. |
scale | number | Required. The scale you want your avatar to be rendered, in percent 0 to 1. |
laserOrigin | number | Required. The origin position of your laser beam in relation to your avatar model. |
Example:
avatarConfig: {
height: 1.6,
scale: 1,
laserOrigin: {
x: 0,
y: 0,
z: 0
}
}
Position
Type: object
Represents the origin position of your laser beam in relation to your avatar model.
Name | Type | Description |
---|---|---|
x | number | Required. Represents the x-axis (horizontal) position. |
y | number | Required. Represents the y-axis (vertical) position. |
z | number | Required. Represents the z-axis (depth) position. |
Example:
laserOrigin: {
x: 0,
y: 0,
z: 0
}