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Room API Reference

The SuperVizRoom component is the core element enabling real-time, multi-user interactions within your application. By integrating a room, you create a virtual space where users, or "participants," can join to collaborate in real-time.

How to use

To initialize the Room component, you can follow our quickstart guide.

Usage

To add a room to your application, use the following code:

import SuperVizRoom from "@superviz/sdk";

async function initializeSuperVizRoom() {
const room = await SuperVizRoom(DEVELOPER_KEY, {
roomId: "ROOM_ID",
group: {
id: "GROUP_ID",
name: "GROUP_NAME",
},
participant: {
id: "USER_ID",
name: "USER_NAME",
},
});

return room;
}

When initializing a room you must pass parameters for it to work properly. See below the available parameters:

NameTypeDescription
roomIdstringRequired. This is a unique ID that you can create on your end. Using the same ID you will be able to enter the same room. Minimum length of 2 characters and maximum of 64.

Accepted pattern: [-_&@+=,()\{\}\\[\\]\/«».:|'"#a-zA-Z0-9À-ÿ\s]*
groupGroupRequired. You can organize your participants into groups. Usually, a group is a company or organization.
participantParticipantRequired. An object describing the user that will participate in the room.
debugbooleanEnable SDK logs in the browser console.
Default value: false

After you’ve initialized the SDK, you have the flexibility to implement our SDK methods for adding or removing any of our components, while also taking advantage of event-handling capabilities through the Real-time Data Engine.

tip

Remember to factor in the Monthly Active User (MAU) count during development and production. MAUs are calculated based on each new participant.id entry when using Presence and Contextual Comments. For more details, please visit our pricing page.

Methods

Once you've initialized, you'll have access to methods that allow you to interact with the SDK and perform various tasks. Below are the methods available.

addComponent

Once you've initialized the room, you may want to add components such as Mouse Pointers or Video Huddle. The addComponent method facilitates this process. Here's an example of how to use it:

const room = await SuperVizRoom(DEVELOPER_KEY, {});

const videoConference = new VideoConference();

room.addComponent(videoConference);

removeComponent

If you wish to remove previously added components, you can achieve this with the removeComponent method. Here's how to use it:

room.removeComponent(videoConference);

destroy

If you wish to unload the room and its components, you can achieve this with the destroy method. Here's how to use it:

room.destroy();

Events

JOINED

The JOINED is dispatched when a participant enters the room.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.joined', onParticipantJoined);

function onParticipantJoined(participant) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
ParticipantThe participant details that had joined the room triggered the event.

Example:

{
"id": "USER_ID",
"color": "#878291",
"type": "host",
"name": "USER_NAME",
"isHost": true
}

LEFT

The LEFT is dispatched when a participant leaves the meeting room.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.left', onParticipantLeft);

function onParticipantLeft(participant) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
ParticipantThe participant details that had left the room triggered the event.

Example:

{
"id": "USER_ID",
"color": "#878291",
"type": "host",
"name": "USER_NAME",
"isHost": true
}

LOCAL_JOINED

This event will be dispatched when the local participant enters the room.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.local-joined', onParticipantLocalJoin);

function onParticipantLocalJoin(participant) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
ParticipantParticipant that triggered the event by entering the room.

Example:

{
"id": "USER_ID",
"color": "#878291",
"type": "host",
"name": "USER_NAME",
"isHost": true
}

LOCAL_LEFT

This event will be dispatched when the local participant leaves the room.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.local-left', onParticipantLocalLeft);

function onParticipantLocalLeft(participant) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
ParticipantParticipant that triggered the event by leaving the room.

Example:

{
"id": "USER_ID",
"color": "#878291",
"type": "host",
"name": "USER_NAME",
"isHost": true
}

LOCAL_UPDATED

The LOCAL_UPDATED will be triggered when there is any change to the local participant.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.updated', onParticipantLocalUpdate);

function onParticipantLocalUpdate(participant) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
ParticipantParticipant that was updated.

Example:

{
"id": "USER_ID",
"color": "#878291",
"type": "host",
"name": "USER_NAME",
"isHost": true
}

LIST_UPDATED

Use the LIST_UPDATEDto be notified of the current participants list, whenever there is a change on the list of participants in the room.

Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.list-updated', onListUpdate);

function onListUpdate(participants) {
// do something
}

On the callback function, you will receive the following argument:

TypeDescription
Participant[]Actual list of participants in the room.

Example:

[
{
id: "USER_ID",
color: "#878291",
type: "host",
name: "USER_NAME",
isHost: true,
},
];

SAME_ACCOUNT_ERROR

The SAME_ACCOUNT_ERROR event is triggered when a participant tries to enter the room with the same ID that is already in the room. Here is an implementation on how to catch the dispatched event:

room.subscribe('participant.same-account-error', onSameAccountError);

function onSameAccountError() {
// do something
}

MOUNT

The MOUNT event is triggered when a component fully is mounted in the room. Here is an implementation on how to catch the dispatched event:

room.subscribe('mount', onComponentMouted);

function onComponentMouted() {
// do something
}

UNMOUNT

The UNMOUNT event is triggered when a component fully is destroyed in the room. Here is an implementation on how to catch the dispatched event:

room.subscribe('unmount', onComponentUnmouted);

function onComponentUnmouted() {
// do something
}

Type Definitions

Avatar

Type: object

Avatars represent participants within a room. In typical scenarios, they appear as profile images when used with Who-is-Online and Contextual Comments.

In 3D spaces (e.g., Matterport, Autodesk viewer or ThreeJs), avatars can take the form of 3D digital representations.

NameTypeDescription
imageUrlstringRequired. Path to the thumbnail image of the 3D model.
Supported formats: .png and .jpg.
model3DUrlstringPath to a 3D model. Only applicable when using Presence3D components
Supported formats: .glb and .gltf.

Example:

avatar: {
imageUrl: "https://<PATH>",
model3DUrl: "https://<PATH>",
}
tip

If you don’t have an avatar you can use the default avatars that we provide in the meeting setup, or you can create them on our Ready Player Me, as our code is optimized to work with their 3D models.

ComponentNames

Type: enum

List of possible components that a participant can be added to. This is a read-only property, to add a participant into a component, you should use the addComponent method of the room. The options are:

NameValueComponent
ComponentNames.WHO_IS_ONLINEwhoIsOnlineWho-is-Online
ComponentNames.VIDEO_CONFERENCEvideoConferenceVideo Huddle
ComponentNames.COMMENTScommentsContextual Comments
ComponentNames.PRESENCEpresenceIndicates that any presence component is active (Mouse-Pointers or Who-is-Online).
ComponentNames.PRESENCE_AUTODESKpresence3dAutodeskPresence 3D Autodesk
ComponentNames.PRESENCE_MATTERPORTpresence3dMatterportPresence 3D Matterport
ComponentNames.PRESENCE_THREEJSpresence3dThreejsPresence 3D Three.js

Group

Type: object

You can organize your participants into groups, typically representing companies or organizations.

NameTypeDescription
idstringA unique ID that identifies the group. Usually, this ID matches your internal ID of a specific company or organization.
namestringThe name of the group.

Example:

group: {
id: "GROUP_ID",
name: "GROUP_NAME",
}

Participant

Type: object

An object describing the participant information, like name and avatar.

NameTypeDescription
idstringRequired. Identifier of the participant who is entering the room. Usually, this ID matches the internal ID of your users. Minimum length of 2 characters and maximum of 64.

Accepted pattern: [-_&@+=,()\{\}\\[\\]\/«».:|'"#a-zA-Z0-9À-ÿ\s]*
avatarAvatarParticipant avatar information.
avatarConfigunknownRead-only. Avatar configuration, The same configurations passed when creating an Autodesk Viewer, Matterport, or Three.js avatar on Presence 3D.
colorstringRead-only. Unique color for the participant in the room, is used to identify the participant in presence components like Who-is-Online, Mouse Pointers, and avatar/laser in 3D space.
activeComponentsComponentNames[]Read-only. List of active components that the participant has entered.
isHostbooleanRead-only. Indicates if the participant is the current host of the room.
namestringRequired. The name of the participant who will enter the room.
typeParticipantTypeRead-only. Participant permission in the room. Options are host, guest, and audience.

Example:

participant: {
id: "USER_ID",
name: "USER_ID",
type: "host",
color: "#878291",
isHost: false,
activeComponents: ["comments", "presence"],
avatar: {
imageUrl: "https://<PATH>",
model3DUrl: "https://<PATH>"
},
}